Villines Research · Interactive Studies

The Geometry
of Numbers

Three plates from the deep structure of arithmetic — and beside each, a working instrument. Drag a point across a curve, run the ancient sieve, hunt for a solution that cannot exist. The pictures hold still; the mathematics does not.

I
Algebraic Geometry

Elliptic Curves

On a curve y² = x³ + ax + b, three points on any straight line sum to zero. That single rule turns a curve into a group — the engine beneath elliptic-curve cryptography.

Elliptic Curves plate
Plate I — the group law, rational points, and the torus
Interactive Group-Law Explorer drag P and Q along the curve
II
Analytic Number Theory

The Prime Number Theorem

Primes thin out, but not at random: the count below x tracks x / ln x ever more closely. Run the 2,200-year-old sieve and watch the ratio π(x)·ln x / x bend toward 1.

Prime Number Theorem plate
Plate II — π(x) against its logarithmic estimate
Interactive Sieve of Eratosthenes choose a limit; run the sieve
III
Diophantine Equations

Fermat’s Last Theorem

For n > 2, the equation xⁿ + yⁿ = zⁿ has no solution in positive integers. Search every pair below the bound — the sum always lands between two perfect powers, never on one.

Fermat's Last Theorem plate
Plate III — from Pythagoras to the modularity theorem
Interactive Near-Miss Hunter choose the exponent; widen the search